Ciel à Outrance
This project was during my internship at the PHI Studio. I was working directly with the artist Brigitte Poupard and was also the only 3D artist working on this project. The project is an immersive art project using just audio within a specific scenography. My job was to produce a model of the scenography in Unreal 5 for the production team. We used this scene to judge if the clients would be able to walk inside the scenography and to test the lighting. It was specifically a tool for the production team.
Every props have to be lit up form the inside, according to the timing of the experience. I started the scene with an old scene from SketchUp which I had to clean up and then made every props. Only the ashes and the metal beam texture are from the Megascan library.
It's my very first experimental project out of class. I loved the way this project tested me to find solution by myself. I liked the challenge and I'm ready for the next !
November - December 2021



